Mr. Foster, the Dream Maker
Mr. Foster, the Dream Maker
A black letter arrives mysteriously, addressed to Shay Reed by name, inviting him to take part in Mr. Foster’s strange game.
Even though he refuses the invitation, Shay finds himself transported to a bizarre place, accompanied by a stranger who never leaves his side.
Alan Eind seems unfazed by the unnatural events unfolding around them. In fact, he navigates each stage with unsettling ease, as if he already knows how everything works.
Mr. Foster’s nightmare game makes one thing clear: only one player will survive and make it out alive.
Will it be him or someone else who becomes the sole victor?
[Cuckoo, cuckoo, cuckoo…]
An antique cuckoo clock echoes three times, marking exactly three o’clock in the morning.
[Three o’clock. Players, prepare to enter the nightmare challenge.]
#YouAreInvitedToDream
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